Hops (25g, but Pale Ale sells for 300g).Boldfaced items have a base price above 200g. The breakpoint is 50g for fruits and 200g for vegetables.īelow is a list of crops that are more beneficial to be put in the keg, along with their raw base price. The keg, on the other hand, favors crops with a much higher base value, such as Ancient Fruit or Melons. Because of this, low-value high-yield crops like Corn or Tomatoes are more valuable in the preserves jar. A better question is wth are you going to spend 50 mil+ on.The Preserves Jar increases the profit of a crop using the following equation: (2 × Base Crop Value + 50), while the Keg multiplies the base value of Fruits by 3, and most Vegetables by 2.25. And as said, ancient fruit focused farm? You could go well beyond 50 mil a year if you take the time to make the kegs. I don't feel that was intended to be as 12 mil a year from 116 ancient fruit kegs every 6-7 days + 1.6 mil is insanely good. ![]() Now, if you want to make cellars your main thing, you can hit up mods. I'm not going to frown at an extra 1.6 mil from a quality of life cellar a year though. Lastly is a ancient fruit green house (you could do the outside some too) & a starfruit keg system. Second most profitable thing is pigs, provided you want to pick up hundreds of truffles. In the end, the most profitable thing to do above all is simply make as many kegs as you can, and plant ancient fruit from Spring to Fall. ![]() Of course ancient fruit is your main profit, 200 kegs bringing in a little over 460k weekly. Also what you spend on the cellar space you make back easy from it. You just toss it in, figure out what day it'll be done, and forget about it mostly. from a 1 season crop that is the most profitable casked. Also why starfruit works so well, because if you make enough for a year (every 2 seasons, basically, max you'd need is 189 for a full cellar, 378 total) it's an extra 1.6 mil or 3 mil. So casks are in this weird limbo state of late game, but not end game.īy the time you should be thinking about casking starfruit and have a green house of ancient fruit, you should have enough hardwood to go beyond filling up an entire cellar, so it's not hard to make or time consuming. Even knowing what you're doing, you'll struggle to make that before the fall fair where the quality could actually be helpful, except the casks take too long even if you can get to them before then. So if they're not for end-game, that means that they should be early game right? Helping you reach quality tiers for events/gifts right? Except it costs a quarter million to unlock in the first place. They seem like THEE end-game artisan thing on paper, but there's a throughput problem for end-game which is when you can start doing mass-crops. Not really sure on what CA was thinking with casks. ![]() And those crops/kegs will finish their batches much sooner than the casks will finish theirs. Meanwhile you can have thousands of crops/kegs. And since casks only work in the cellar, you have a pretty hard limit on how many you can have. Like yes, this batch sees a lot more value, but the casks aren't ready for the next batch, nor the one after that, nor after that even. I find it worth it, but I stick to the QoL layout.The problem with casks is that they are limited in number. 800,000 for a quality of life layout (120-ish casks), and if you filled the whole thing up and carved your way through it every 2 seasons, that's an extra 1.5 million. Also, if you cask anything, do starfruit.
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